Illustrated portrait of Dima, founder of Neotolis

Hi, I'm Dima (d954mas).

A technical game developer.

10 years in gamedev20+ releases

I run Neotolis, a one-person game company:

  • Games — for web, mobile and Steam
  • Neotolis Engine — my own small code-first engine
  • Neotolis Diary — a service for tracking game promotion
  • ntpacker — a texture packer and asset builder (in development)

Here I write about everything that happens in development: ideas, prototypes, mistakes, releases, marketing, tools — the whole technical kitchen.

Making games — simple and fun.

Not a Trolley Problem! — Steam capsule art in development · Steam
Next from Neotolis

A dark-humor idle clicker about the famous thought experiment: drag, upgrade, question your ethics. It's not out yet — and one click to wishlist is the biggest thing you can do to help it launch.

Neotolis Engine

A small code-first engine — C17 compiled to WebGL and WASM. No black boxes and no magic: everything is explicit and managed from code. Open source, with tiny builds — kilobytes, not megabytes.

Neotolis Engine bunnymark demo rendering 25,700 sprites with an FPS overlay
Neotolis Diary timeline interface with videos, posts and wishlist events

Neotolis Diary

A service for tracking game promotion: wishlists, events, mentions and marketing experiments — everything you've done for a game, in one searchable timeline.

ntpacker

texture packer & asset builder

in development

Built for the engine pipeline: atlases are packed at build time, the runtime just loads them.

not shipped yet — I'm building it in the open on the engine site ↗