Hi, I'm Dima (d954mas).
A technical game developer.
10 years in gamedev20+ releases
I run Neotolis, a one-person game company:
- Games — for web, mobile and Steam
- Neotolis Engine — my own small code-first engine
- Neotolis Diary — a service for tracking game promotion
- ntpacker — a texture packer and asset builder (in development)
Here I write about everything that happens in development: ideas, prototypes, mistakes, releases, marketing, tools — the whole technical kitchen.
Making games — simple and fun.
Not a Trolley Problem!
A dark-humor idle clicker about the famous thought experiment: drag, upgrade, question your ethics. It's not out yet — and one click to wishlist is the biggest thing you can do to help it launch.
The game shelf
Ten years of shipping games — solo releases and the ones I helped other teams get out the door. Not everything survived — the shelf holds what's still playable.
Made by Neotolis
6 games-
Drills Merge Master poki -
Cashchubbies Island poki -
Punch Legend Simulator poki -
Blocky Universe poki -
Mine Runner crazygames -
Mr Boomi poki
Contributed to
11 gamesNeotolis Engine
A small code-first engine — C17 compiled to WebGL and WASM. No black boxes and no magic: everything is explicit and managed from code. Open source, with tiny builds — kilobytes, not megabytes.
Neotolis Diary
A service for tracking game promotion: wishlists, events, mentions and marketing experiments — everything you've done for a game, in one searchable timeline.
ntpacker
texture packer & asset builder
Built for the engine pipeline: atlases are packed at build time, the runtime just loads them.
not shipped yet — I'm building it in the open on the engine site ↗